Taking Damage: Taking damage doesn't do much in this mode, only Security Rover and Imp Gang Boss seem to utilize damage taken to an advantage. Quartz Elemental (Both being an Elemental and using Enrage makes this less appealing, but it does sound fun nonetheless)Įerie Statue (Now this sounds like a fun card to add, hide it behind taunts then let this monster take a swing at the opposers) What if they were incorporated? Here's some of my examples for "Can't attack" minions to add: What harm would it do to add Murmy at Tier 1/2 or Colossus of the Moon at Tier 6? Maybe Bone Wraith at Tier 3? Resurrection like this could make great Khadgar synergy.Ĭan't attack: Attacking is merely essential for this gamemode, so minions that don't attack would be tough to incorporate. Reborn: This mechanic is a Lich King exclusive at the moment. It could hide behind taunts and snipe the Rat and Microbot tokens that absorb attacks from your friendly minions. Perhaps adding Linecracker to the Tier 4/5 pool could add more options for players. Overkill: Seen on really only Ironhide Direhorn, this mechanic doesn't have room to work well. However, there's quite some room for more minions to hold it. Having a minion attack twice in a row serves useful, especially given that it works great for snipes or repeated Poisonous. Windfury: Currently a Zapp- and Megasaur- exclusive, this mechanic is pretty useful. Lotus Assassin (The Stealth being regained could provide some interesting strategies) Now here's some possible minions to incorporate with this keyword: Stealth can stay on a minion between rounds so long as it never attacks during any round. While it does seem broken, there's room for balance: let the Stealth exist as long as the minion never attacks that game. There's plenty of room to add some Stealth minions into the game. Stealth: Stealth is entirely untouched in this gamemode. However, there's lots of potential for minions to add.
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